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Reviewed by General Tangent.
Written By:
Jim Mortimore
Price:
�15.99
Publisher:
Boxtree.
Pages:
160
First off, I am a big fan of the show so I had to get this book.
The book runs to a total of 160 pages grouped into nine sections
and four appendices. Throughout the book; there are some great
stills, quite a few in colour; sidebars with "quotes" from
characters from the series; and some brilliant diagrams. Since
the books deals with B5 in 2260 some of the information will not
help gamesmasters running campaigns in 2250. Aside from this
gripe the book is well written and presented. The cover is
embossed and is a fairly sturdy card which when creased leaves
ugly marks. I had to inspect a half dozen copies before I
found one almost undamaged. The book breaks down into the
following sections:
Part One: General
Unit 1: Station Overview
Eighteen pages
Covers what is B5 and a section layout of the section. Well
written and presented, however little is of use to the RPG
unless you want info for Minos stations.
Unit 2: Communications
Twelve pages
2.1: Electronic comms. A nice piece here about the "Link"
and its function, what it can do. The small info about Babcom,
other comm channels and credit chips make useful background
knowledge.
2.2: Other comms. The award for most holidays goes to the
post office! See if you can spot the fictional holiday
that belongs to a book title. A section that HAS to be
read. There are also some very good shots of C&C; to be
found here. A few paragraphs about the Dockers Guild,
Guilds and the Core shuttle are worth reading.
Part 2: Security
This section runs 97 pages! This is where you find the meat for the RPG.
Since this is the largest chunk of the book, I'll skim over the main sections.
Unit 3.1: The history of EA will do until the EA sourcebook
makes an appearance. WARNING!!!! Some of the history items
DO NOT match those in TBP! According to this book, PSI-Corp
is founded in 2161, TBP gives the date as 2152. Also Centari
meet us in 2184 rather than TBP date of 2155. Narns are met
in 2230 rather than 2219. Minbari during 2243 and the war
begins in 2244 contradicting TBPs 2245 date for both these.
The rest of this section covers law and so forth. Its all
good stuff and IMHO very well written.
Unit 4: Take time to study the Ranking system and uniforms
for material. Rush through 4.2 and stop at 4.3 to see a good
diagram of a PPG and the multiple settings. I personally
like the multi setting option so I have a quick patch:
Setting 1 Shots 15 Dam 6
Setting 2: Shots 8 Dam 10
Setting 3: Shots 5 Dam 14
Feel free to ignore.
Also a couple of good pictures of the PPG Rifle, Grenade Launcher
and the Shock Stick. Go past the picture of Zack and Garibaldi
to Cells and Identicards.
4.6 Contains info on disease, whilst 4.7 gives us the first mention
of Spoo and Swedish Meatballs, of which the Vorlon ones are
intelligent! Also read the dangerous species and toilets.
Unit 5 covers special security measures. Read and then move onto
unit 6 and drool at the Starfury cutaways, this includes the Thunderbolt!
Unit 7 contains colony information before moving on to individual
races and good pictures of the ships. Pages 104 and 105 have
pictures of the Vorlon PK. 7.9 has the Shadows and some good
pictures of the White Star on the following pages.
Unit 8 deals with PSI-Corps. Look at the Refined Telepathic Headgear
which boost weak PSIs, interesting material for the game.
Quick patch: RTH boosts a PSI up by 5 points but no higher. The
downside, for each hour or fraction thereof of use, the teep has
to make an Average Difficulty Endurance roll. The difficulty
increases by one level for each hour or fraction thereof past the
first hour. Failure results in a loss of PSI ability points for
DOUBLE the duration of use of the RTH. Points are recovered at
the rate of one per two hours rest. Again feel free to ignore.
The next pages mention Black Ops and Nightwatch.
The Appendices are good, listing common comm codes, training
schedule and a rather good looking record card. Appendix 3,
covers case notes for crimes. Londo is mentioned in the final
case, his sentence for Genocide etc. Is funny! The final
appendix is a who's who.
Overall
In conclusion, the book is worth getting, there is more useful
information than duff stuff and it is a shame to see all the
white space there.
Overall Rating: 4/5
Value For Money: 4/5
Usefulness: 3/5
Presentation: 3/5
Babylon 5 is a trademark of Warner Brothers, a division of Time Warner Entertainment Company L.P.
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