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The first thing to note about this article is that it isn't supposed to be
the definitive work on what constitutes 'good' roleplaying. It is purely a
series of suggestions that I feel could help make a roleplaying session
more enjoyable, and possibly reduce the risk that any bad-feeling might
result from events during the session. It could also serve as a code of
conduct for roleplaying clubs to avoid any potential for disharmony. I
stress that they are simply my opinions and you might consider them either
completely obvious or totally wrong.
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