USS Endeavour Setting

Player's Overview

The year is 2456. You are crewmen aboard the USS Endeavour, a starship in the Space Service of the Union of Sovereign Worlds. Your mission is to patrol the far frontiers of the Union, searching for new peoples and new worlds.

GM's Overview

This is one of StoryScape's most popular settings. Some unkind people have suggested that Danny has "ripped off" a popular TV and film serial, and in fact he is the subject of an ongoing legal investigation, but he doesn't worry himself about that.

Note:- When we played this game we used this as part of the backstory. One of the characters was a lawyer working for a legal firm specialising in copyright issues. He was assigned to go undercover as a player at StoryScape to gather evidence. To fill out his cover story he organised his visit as a company outing, by putting up a notice on the notice board in the canteen. So the other players were all fellow workers of his, each paying to go in their own time (whilst he was on double-time and expenses).

The starship has a crew of 8 officers and 24 ratings (which means you can afford to waste a fair number of "red shirts").

Location Description

The USS Endeavour is roughly oblong, with its longer edge perpendicular to the direction of travel. It has two engine pods - one at either side - which are totally automated (there is no access to characters).

The front half of the ship contains two decks, the upper command deck, and the lower residential deck. The rear half of the ship consists of a large combined hanger and shuttle deck.

The rooms on the lower deck are:

Back Area: The hanger / cargo deck. A single shuttle craft is parked in the centre (this is a wooden mockup which the VR goggles make appear as a gleaming, white shuttle). There are also a number of large storage boxes which contain various engineering stores.

Lobby: The docking reception area. On the bow wall of this area is the entrance to the docking port / airlock. When the starship is docked with a space station this is how personal enter and leave. At the stern wall of this area are the stairs that lead to the Upper Command Deck (yes stairs... this is a starship with stairs... you got a problem with that mister).

L1: Other Rating's Quarters. Six bunks and a small bathroom.

L2: Other Rating's Quarters. Six bunks and a small bathroom.

L3: Refreshment Room. This is a combined rest area / canteen / galley / bar.

L4: General Officer's Quarters. Three bunks, a desk and a small bathroom.

L5: Captain's Quarters. Contains a single bunk and a desk as well as a small separate bathroom.

L6: First Officer's Quarters. As Captain's quarters.

L7: Gymnasium.

L8: General Officer's Quarters. Three bunks, a desk and a small bathroom.

L9: Other Rating's Quarters. Six bunks and a small bathroom.

L10: Other Rating's Quarters. Six bunks and a small bathroom.

The rooms on the upper deck are:

U1: Storage Area.

U2: Briefing Room.

U3: Sickbay.

U4: Computer Room.

U5: Engineering. This area contains the reactor that powers the ship as well as various control consoles.

U6: Communications / Sensors Room.

U7: Science Lab.

U8: Storage Area.

U9: Weapons Room.

U10: Bridge. This area contains a central seat for the captain, a number of consoles for various personnel and a large view screen set into the bow wall.
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