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I once played a hobbit called Durgal. Nothing special, and a
little dim, but he was kindof handy with a bow and arrow. So
whenever the opportunity presented itself, I would have him
scamper to some convenient point, settle himself down, take
aim and let his arrows fly.
But something was always missing. It never seemed real
enough. The irony was that we were playing what was
supposed to be a "realistic" system. The game was Middle
Earth Roleplaying (MERP) which was based on the
Rulemaster, sorry Rolemaster, system.
For those of you who haven't played this system, Rolemaster
uses tables... lots of tables, to generate highly detailed results.
When you hit someone you don't just do an abstract amount
of damage, you get a description of exactly what you have
done.
But all this detail didn't seem to produce realism. Apart from
one memorable occasion when I shot a wolf in the sword arm
(the resulting argument bought the game to a grinding halt for
more than ten minutes) all I ever got was: "your arrow scores
across his chest."
Just for once I wanted to hear the GM say: "your arrow takes
him straight up the shitter!"
But I never did.
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