|All Aboard For The Adventureland Express!|
Now much of the blame here has to be attached to the party, and I use the word "party" more out of respect than correctness. This was no party of adventurers. I mean people used to come to Breakfast dressed in full battle-armour in case someone started something!
We didn't like each other. We didn't rate each other. We didn't trust each other. In fact due to the way in which characters had been created separately, we probably didn't even know each other.
(I seem to recall that my character joined the campaign after it began, and just kindof appeared on the spaceship. I don't think I, as a player, knew any of the names of the other characters. I suppose my character did...)
I think most of the characters would have treated the death of another party member not, as the tragic loss of a much-loved comrade, but instead a rise in their share of the party spaceship from 20% to 25%.
It was bad enough that we didn't have any kind of cohesion.
But we were bastards as well.
Any plotline which involved us doing anything for reasons other than direct self-interest was doomed to failure.
The Games Master
Obviously, I have to mention the Games Master. But I think he really only made two mistakes. He had the wrong characters and the wrong scenario.
Having dealt himself that hand of cards he had no chance of succeeding.
Well here we have the real villain of the piece. It's plotline was rigid, relying on the characters performing a set series of actions at set times, actions which were not realistic for the characters to take.
We hereby find the scenario guilty of railroading. It shall be taken away from here and hung by the neck until it is dead.
But is railroading automatically bad..?
Page 2 of 3
Copyright © 2000 Critical Miss Gaming Society