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By
MJM
Most Game Masters are evil at heart, and in a Cyberpunk world that is a good
quality. However there is more to life than gunfights, explosions and brawls.
Yes, really there is. Planning ambushes, betrayals, and devious deadly plots
is all well and good, but there is another side to life that the GM should not
ignore. Money makes the world go round, as they say. The players should
always have a reason for needing more of it. Buying guns, ammo, and
gadgets will be the character's top priority, but what about the dull daily
expenses, the cost of living?
It is safe to say that all characters must: buy food; make payments on dwelling
and vehicle (unless they buy it outright); pay taxes (there will always be taxes
and service charges); do laundry; purchase some clothing and personal
items; and of course some there are entertainment expenses. In a modern
world the GM may assume the cost of living runs 50% of one's income or
higher. In a cyber punk world the GM should increase this 80% or more.
The following sections take a more detailed look at the cost of living. It is
written from the North American viewpoint, but should easily be adapted to
other countries. It offers advice to the GM about how to drain cash from the
players. When they ask: "where the hell did all my money go?" -and they will
ask this question - you can give them a quick accounting of their expenses.
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