|What I Hate About Percentile Systems!|
Picture the scene. A crucial dice roll, in a typical percentile system. You throw
two ten-sided dice, a red one for tens, a white one for units. The red one
settles first, a zero, a low, good roll. The white one spins, though six which is
good, through three which is very good, through one which is incredibly good,
and then settles... on zero.
Which makes one hundred. Which is crap.
Now I'm sure there are some exceptions, write in if you know of any, but all the percentile systems I have come across use a dice range of 1-100, rather than 0-99.
Which I think is wrong. And here's why.
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