Main Logo Nobby Nohead Statistics
Contents Before he lost his head, Nobby was a 30 point character (although since we made up a perception enhancement - quantum sensing - this is not really an "offical" total). We have left Nobby's skills as they were, since the rules say that only intelligence is lost when you lose your main brain. But how much use he really has of those skill is a moot point (awareness is pretty useless for instance).

The pre-accident Nobby had an intelligence of 5, a mega-intelligence of 1, and the medical prodigy enhancement.

Attributes And Abilities

DEXTERITY 3
Athletics 1
Drive 1
Martial Arts 1
Stealth 1
STRENGTH 3 PERCEPTION 5
Awareness 4
Investigation 1
APPEARANCE 2
INTELLIGENCE 1
Academics 5
Bureacracy 5
Computer 5
Medicine 5
Science 5
MANIPULATION 2
STAMINA 5
Endurance 3
Resistance 3
WITS 3
Rapport 1
CHARISMA 2


Advantages

BACKGROUNDS
Eufiber 5
Contacts 2
MEGA-ATTRIBUTES
Stamina 2
  Adaptibility
Perception 1
  Quantum Sensing*
QUANTUM POWERS
Teleport 3
Body Modification
(Second Brain)
Armour 1
WILLPOWER 7 TAINT 0 QUANTUM 2


Quantum Pool

24

Combat

INITIATIVE 6

SOAK
Bashing 10 (15)
Lethal 6 (11)

Health

Bruised -0
Bruised -0
Hurt -0
Injured -0
Wounded -0
Maimed -1
Crippled -2
Incapacitated
Dead

* Quantum Sensing

This is a made-up enhancement. It is Nobby's ability to sense out Novas at great distances. We've left it flexible as it is really only a plot device to get him involved.
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