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The Accepted Industry Explanation
Now, I can start by giving you the explanation that is generally accepted in
the industry itself. I heard this at Killercon '99, when listening to a talk given by
James Wallis, boss of
Hogshead Publishing, who produce, amongst other things, Warhammer
Fantasy Roleplay under license from Games Workshop.
I should point out at this point, that James was merely responding to a
question from the floor, and explaining why many companies don't produce
scenarios. I am not in any way criticising him. In fact Hogshead's WFRP line
has a good line of scenarios (one of my groups recently spent a good fifteen
months solidly playing a WFRP campaign using only published scenarios, and
we still have a good many to get through).
The explanation, simply stated is this:
Typically a gaming group consists of one gamesmaster, and several players. If
you publish a sourcebook, say the "Elven Character's Handbook" all the
players who play an elf will buy it. If all the players have several characters, it
might be that they all buy a copy.
But if you publish a scenario you will only sell *one* copy to that gaming group,
to the gamesmaster. (Unless one of the players is a cheating bastard).
Therefore, a scenario will sell less copies, and make you less profit, than a
standard supplement.
Now, that sounds like a pretty good explanation, and I think it explains why so
many games don't have much in the way of scenarios. It could also explain
why some scenarios seem to be marketed more like supplements.
And - to a certain extent at least - it is true. My other group has recently got
heavily into Aberrant (it is a pretty good game) and as a result we all have
copies of the rulebook, the Player's Guide, and various other suppliments.
But, in the long-term, is it a good approach for a gaming company to take?
Well personally, I think not.
DISCLAIMER: I am not a gaming professional. I have never published a
roleplaying game, nor worked for a roleplaying games company. I am - in fact -
probably talking out of my arse.
I accept that a games company will make less money on scenarios than
supplements. But I feel that companies should treat scenarios as loss leaders,
that they produce for the good of their gaming line.
Take myself.
For the last 5 months or so I have been gamesmastering a D & D Third Edition
campaign.
Do I think D & D Third Edition is the best games system out there? No. I think
it's a vast improvement on its predecessors, but it's not - in my opinion -
anywhere near to being the best system.
Is fantasy my favourite genre? No. In fact its amongst my least favourite. I
generally prefer super-heroes and science-fiction.
So why did I chose Third Edition?
Because our regular GM needed a break (burnt out by about 15 months of
WFRP)
and I volunteered to take a stint. I knew, given the constraints on my time,
that I needed something which I could run easily - without having to do any
real work between sessions. If you choose D & D you know that there are
literally dozens of scenarios available (actually with the open license it's
probably approaching hundreds now) in a format and style which makes them
easy to run.
So I started my campaign. (Three halflings on riding dogs... it's not totally
serious).
Which means I have now ended up buying the Player's Guide, the GM's
Guide, the Monster Manual, The Psionics Guide, The HeroBuilder's
Guidebook, and the Sword & Fist thing (and Dragon, and Dungeon and a load
of the scenarios).
Now partly that is because I'm a sucker for collecting things. But it is also
because I was running the campaign.
I didn't pick D & D because I thought it was the best. I picked it because they
support the GM, without whom, nothing will happen.
What do you guys think?
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