Games Without Tears
The first thing to note about this article is that it isn't supposed to be the definitive work on what constitutes 'good' roleplaying. It is purely a series of suggestions that I feel could help make a roleplaying session more enjoyable, and possibly reduce the risk that any bad-feeling might result from events during the session. It could also serve as a code of conduct for roleplaying clubs to avoid any potential for disharmony. I stress that they are simply my opinions and you might consider them either completely obvious or totally wrong.
Try to stay in Character...
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