Backhanders and Dodgy Deals

The Bribe System

Creating A Character
A Bribe character has five attributes:
  • Selfishness (SELF)
  • Bullshit (BULL)
  • Hardness (HARD)
  • Cunning/Thought (CUNT)
  • Profession (PROF)
A character with a high SELF score is able to do exactly as he pleases without being troubled by feelings of guilt or remorse. Characters with high SELF scores make good journalists and lawyers. Whenever a character wishes to perform a morally questionable act (blackmail, concealing crimes and so on) he must make a successful SELF test.

A character with a high BULL score has a flexible grip on reality. He can believe whatever he wants to believe and has the personality and charisma to make others believe it too. Characters with high BULL scores make good politicians and marketing executives.

A character with high HARD is extremely strong and tough and dextrous. Characters with high HARD scores make good minders, bouncers and debt collectors.

A character with high CUNT is generally clever and quick-witted. Characters with high CUNT make good cops, scientists and white-collar criminals.

PROF is a special case. It measures how good the character is at his or her chosen profession. If you character is a lawyer with a high PROF then he has a full and detailed knowledge of the law. Conversely, if he had a low PROF then he would have fuck-all knowledge of the law (like the bloke on Ally McBeal with a neck fetish). Whenever your character is attempting to perform an action related to his profession (like a pilot attempting to land a plane in a storm, he must make a PROF test).

Each attribute is rated as three "coins". Each of the coins can be either gold, silver or bronze.

If you are playing in the United Kingdom, then you should use pound coins, twenty pence coins and two pence coins to represent gold, silver and bronze. In other countries you can either use local currency if possible, or change some local money into UK money. This gives the GM a good opportunity, if he changes the money for the players, to make a little cash by being a little untruthful about what the actual exchange rate was. (Don't do this if one of your players is something like a currency dealer).

A character who has three gold coins in an attribute has a very high rating in that attribute. Three bronze coins indicates a very poor rating in that attribute. Three silver indicates a consistent, moderate rating. A gold, a silver and a bronze indicates highly erratic, though generally average performance, sometimes good, sometimes bad.

Unlike other systems, the Bribe system is not points based. A player can select any combination of coins he or she chooses. A player could choose to have three gold coins in all five attributes (a total of fifteen gold coins) to create a character of near perfect performance.

However, once the player has decided on the attribute scores for his character, he has to hand over those coins to the GM (for the GM to keep). This is called "paying for the character".

So, if playing in the United Kingdom, it would cost fifteen pounds to create a perfect character. However, if you're feeling a little tight this week, you can create a complete wanker for a bargain basement thirty pence.

Attribute Tests...

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