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Step 2: Letting the Players Go Shopping
Nearly all roleplayers are obsessed with the equipment
owned and carried by their characters and will take any opportunity
to purchase more. Usually, you as the GM restrict their purchasing
to occasions when it is plausible, such as in a city, between
scenarios. However, relaxing your rule now can gain you
further time.
Casually announce, almost as soon as your improvised scenario has
begun, that they have just passed some kind of shop, warehouse or
provisions store. If (when) they announce that they wish to go
inside, and ask you what kind of things they could buy, look
surprised (as though it never occurred to you that they might go
inside) and say something along the lines of well pretty
much anything available in the rule book I guess.
This will soon have them poring over the equipment lists, converting
their gold pieces into improbably large quantities of copper pieces
and working out just how many candles, ropes and ten-foot poles the
average adventurer's fortune can buy.
(I once had a D&D character who habitually went adventuring
carrying around 10 10-foot poles and around 500 feet of rope.
Don't laugh. I was young and hadn't heard of encumbrance).
Once they have purchased all their items, now is a good
time to rigidly enforce the encumbrance rules for the first time,
insisting that they fully total the weights of their equipment,
as well as determining precisely where and how they are carrying
each item (on their person, in a backpack and so on).
This will cause further time-wasting as they attempt to decide which
items they will discard to bring their carried weight down to a
point where they can still walk unaided.
If you want to be a complete git, having let them spend half an hour
coming up with their carefully selected set of survival items, then
a further half an hour dividing them up between their backpack and
the panniers on their horse, you can then (in your capacity of the
God of your universe) hurl down a couple of lightning bolts and scare
the crap out of the bastard nag, causing it to bolt off into the
distance (carrying said panniers).
This doesn't in any way help cover up your lack of a scenario.
It's just funny.
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