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Title: Warhammer Fantasy Roleplay
Written By: Games Workshop Design Studio
Price: �18.95
Publisher:
Hogshead Publishing
Pages: 400 (including covers)
Reviewer: General Tangent.
What we have here is a golden oldie from British role-playing. The original
release of Warhammer appeared in 1986 in a hardback format by Games
Workshop and it was a companion of sorts to Warhammer Fantasy Battle.
After the release of the hardback came a paperback edition that cleared up a
lot of errors that had appeared in the first printing. This new printing I am
reviewing is published under license by Hogshead games, and fixes errors from
the Games Workshop paperback printing. The main difference in this edition
and the previous two Games Workshop editions is the dropping of the colour
plates.
Warhammer has four classes, Academic, Ranger, Rogue and Warrior. Within
each class are careers and depending on the race chosen, you then roll on
the career chart to see what you did before you became an adventurer.
In the basic edition, players may select from the following races, Dwarf, Elf,
Halfling or Human. (There is a Gnome race contained in the separate
Apocrypha Now book).
The design team opted to use a career-based system, rather than go down the
path of levels and extra hit points. This means that a character can progress
gradually rather than gaining a group of bonuses with each new career.
An advance scheme and skills constitute a career; in addition, the trappings
you would need to perform that job.
The advance scheme consists of bonuses to the ability scores of the player
character. The unique thing about this system is that once you have
purchased a +10 bonus you need to find a career with a +20 bonus because
you ignore any other +10 to that ability score. The +20 is actually then only
worth +10 because you have already purchased a +10. If you started a career
with a +20, then you would have to buy it twice as two separate advances.
Clear? Good.
How the Mechanics of the Warhammer system
work
The Warhammer system is percentile based for easy resolution. Combat is
easy, just roll under the appropriate ability score and you hit. To find out where
you hit, reverse the number and consult the hit location table on the character
sheet. Warhammer combat is deadly and it not unusual for combatants to have
limbs severed. Player characters can usually avoid this fate by expending a
Fate Point, fate points are always in short supply and nobody starts the game
with more than four.
If you have a skill, you can usually claim a bonus to relevant ability score
checks for it.
Background
The basis of the well thought out background is the Roman Empire with a
strong Germanic theme. Chaos threatens to overwhelm the Empire; the players
can either play in the prepackaged epic campaign or do something else as
usual. One thing that sets this game apart from any other fantasy game on the
market is the lack of decimalisation because the game uses the Old English
system of LSD (Crowns, Shillings and Pence).
Overall
Once bought this book becomes a nice self-contained purchase and you need
not buy anything else.
Ratings
Overall: 3/5
Value For Money: 4/5
Usefulness: 4/5
Presentation: 4/5
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