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Smearing The Cheerleader
Captain Liberty looked around the penthouse meeting room of Team Eagle
Tower. A lump formed in his throat as he looked at the men and women of the
reborn Team Eagle.
Of Team Eagle II.
He remembered bouncing little Adam Jackson on his knee. Now, following the
death of his father, Adam had lifted the straight willow bat and taken on the
mantle of the Cricketer. His costume of some kind of weird blue pyjamas was
unfamiliar to Captain Liberty's gaze, but the steel in his eyes was not. He was
his father's son.
And Cyndi Starling, who had taken on the role of Mother Earth from her dead
lover. Well, she said that they had been lovers. In fact, the whole lesbian
lover thing had been a complete surprise to everyone including the Captain,
but apparently she had been... so here she was. At least it explained his
complete failure to pull her predecessor, thought the Captain.
Ben Nevis could never be replaced, but in the days following the death of the
gentle Scottish hill-farmer and rugby player, a new volunteer had contacted
the team. A gentle lad called David, a Welsh hill-farmer, who played a bit of
rugby at the weekends. And was really strong, with granite skin.
And called himself Snowdon.
Nobody knew where Mr Mysterious had come from, and no-one knew where
Mr Enigma came from either. It was enough that he came.
The team had died. But the team lived on.
Sometimes an all out blitz to vaporise the party fails. Like that incontinent old
dog that just won't die, they cling to life by their fingernails. Some escape,
some somehow come back, and others... others are replaced by characters
new, yet somehow familiar. (Don't you just hate players who clone
characters?)
Characters have died, but the party lives on.
In this case, where the party has proven to have a spirit which can survive
the death of most of its members, a more subtle approach is needed. In this
case you will often find that it is the enthusiasm of a single player which is
keeping things going.
Killing his character won't necessarily work. He loves the campaign and the
world so much that he will want to keep it going to keep the memory of his late
character alive.
Killing his character isn't enough. You have to kill the love.
Then Agent Peters strode into the room. Little shit, thought Captain Liberty.
The scroat had been trying to throw his weight around ever since the
President had appointed him liaison.
Peters looked around the room and spoke: "All here..? Good."
He stared straight at Captain Liberty and experimented with a variety of
sneers. "Okay if I have the floor for a few moments?"
The Captain shrugged. Peters spoke.
"I know what you all think of me. Nasty scroaty little security man, right?
Always poking his nose where it doesn't belong, right? Well, I have been
poking my nose around. The US government pays a lot of money to keep this
place going. We have a right to know it's spent on the right people."
He circled the room, and paused behind Adam Jackson's chair. "I had a look
in your room Jackson."
Little Adam looked uneasy.
"Just back from that stag night in Amsterdam, yeah..?"
Looked a little white...
"Changed quite some cash into Guilders at the airport..?"
Looked a little green...
"Bought back a souvenir?"
Sweating and shaking.
Peters spun round in front of him. "You ever buy that shit again and I swear I'll
hand you over to the fucking DEA!"
The new Cricketer nodded nervously, but already Peters had walked away.
"Is that it, Peters?" the Captain spat contemptuously.
"Oh no," Peters sneered, "see I found something much more interesting when
I got to your room."
The Captain gulped nervously. It couldn't be. Could it? It was protected,
encrypted. Wasn't it?
"It was you who asked for the Internet access to be installed, wasn't it
Captain? Like a bit of net-surfing do you? Gathering intelligence and research,
wasn't it?"
"Yeah..." the Captain spluttered.
"Well I found some of the results of your research, Captain!" He paused for a
moment.
"I'd have expected it of him!" he announced, pointing at the Flasher, who
merely shrugged in resigned agreement.
"And bat-lad here, I was pretty much expecting something along those lines...
quick word of advice son, when you're done surfing Swedish web sites, clear
the cache out."
"I'm learning Swedish!" the Cricketer protested, to general sniggers.
"But you!" Peters screamed, pointing straight at the Captain. "I never
expected it of you. I don't like you, never said I did. You're a right-wing
authoritarian prick. You have the charisma of a water-melon, you think you're
so fucking superior, and... AND you never invite me to your parties. But I
never figured this of you!"
"I think this meeting's starting to lose focus," said the Captain quickly,
clapping his hands, "how about we reconvene---"
"Oh yeah, you'd like to stop discussing this right now, wouldn't you? Captain
Liberty. Defender of the free. Saviour of the brave. Shining symbol of the
nation. With his grubby little secret.
"Always did like doing the school run, didn't you Captain? Going down to talk
to the little kiddies about how they've got to say no to drugs and grow up into
good little citizens. Always first to volunteer, weren't you? The good brave
captain..."
Peters rounded on the Captain and screamed into his face. "You're finished!
When the American public find out about the crap I just pulled off your PC you
won't be able to get a job rescuing sheep in fucking Tibet!"
This approach is nasty, and without any obvious morality. But it can be very
effective when used in the right situation. Smears break down into two basic
categories:
True smears, where the player
was unaware of the nasty secret (in other words you rule that all along the
character had some kind of disadvantage the player didn't know about).
False smears, where the
character is being framed.
A false smear is easier to set up, and will be regarded more fairly by the player,
but is not necessarily as effective. For a true smear you have to be a bit more
creative. A good way to do it is to "reveal" that the character actually has
multiple personality disorder, with the player only playing one of the
personalities. Meanwhile, the other personality can be getting up to all sorts of
shit...
Either way, the key here is to change things so that the player can no longer
enjoy playing the character.
In the above example, the player loved playing Captain Liberty. He loved to
stand and receive the adulation of the crowds. He loved to stand as a living
emblem of his nation.
But now - does he really want to play Captain Nonce?
Does he want to walk down the street and see the good citizens dragging
their children indoors and bolting the doors?
Probably not?
But sometimes even a good well-aimed smear fails to dislodge a player's
devotion to the campaign.
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