|
You're probably asking at this point
what a "New-Age Mythic" game is. Well there's no such
phrase. We* made it up. We could have called this article
something more specific. But then we might have got
sued.
Okay...
Let's say you want to write a game.
And let's say that you have no truck with creativity or
innovation. You want to give people what they want. Or
more specifically, you want to find something whose
sales figures indicate that it already offers what people
apparently want, and give them something that is kindof
like that.
This article is for you. A simple
15-step guide to writing a "New-Age Mythic"** game. We've
illustrated these steps using an example game concept,
although I stopped doing that half-way through
because it uses pretty dodgy stereotypes, and
quite-frankly I lost my nerve.
* Thanks to the various members of
the team for contributing their thoughts and ideas.
** From now on, we will abbreviate
this to NAMG.
The Steps...
Page 1 of 2
Copyright � 2002 Critical Miss Gaming Society
|