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When I was a kid, I grew up believing
I was obsolete.
Japan was the future, and Europe was the past. Whatever
it was, they could make it better, quicker, cheaper. And
if there was one genre of
literature (and or roleplaying) that was heavily
influenced by that belief, it was cyberpunk.
When William Gibson wrote Neuromancer
and its sequels in
the early-to-mid nineteen-eighties, predictions of
Japan's success were at their highest. So his books,
which pretty much created the genre,
reflected that.
What does this have to do with
roleplaying? Well most of
today's leading cyberpunk RPGs had their genesis at the
end of the nineteen-eighties. So the futureworld of their
settings is Japanese. It's
all New Yen and Street Samurai.
Even their history shows these
thoughts:
"The following year, Japan
asserted its position as a
world power by announcing the creation of the new
Japanese Imperial State and deploying the first of a
fleet of solar-powered collector satellites
to beam microwave energy to receptors on the Earth's
surface. With this relatively cheap method of
distributing power to isolated regions, Japan began to
make strong inroads into the Third World"
Shadowrun 2nd Edition
There's only one slight problem. The
Japanese economy,
crashed, really badly, in 1989 and has never recovered.
As another quote shows:
"Japan was thought to be emerging
from an 11 year
recession at the end of
1999, but the most recent figures show that it could be
slipping back
again."
BBC News Online, Friday, 16 February,
2001
So if the future ain't gunna be
Japanese...
...it makes several leading cyberpunk
games look just a
tad stupid.
Contents...
Copyright � 2002 Critical Miss Gaming Society
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