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To answer your question: "Do you
believe that the
competitive environment that now exists in the D20
scenarios market will result in a gradual increase,
over time, of the rewards, both financial and magical,
that scenarios offer to player characters?"
Yes.
Now for more detail on why **I**
(not to be confused
with/nor representing any other entity (which includes
companies, persons, deities, and small furry animals)):
First off, some background. I work
part of a team
(outside of [CENSORED]) that does mechanical editing of
manuscripts for other companies ([CENSORED],
[CENSORED], [CENSORED], [CENSORED], etc.). So I get to
peek at things that are 2-3 months away from being
published by these companies. The one thing I'm finding
is what I call "power creep". Power creep is basically
what you stated, that to be competitive in the eyes of
the gamers, companies are putting out new classes,
monsters, magic items, adventures that are just
slightly more (whatever) when compared to things found
in the core 3 rule books. Weather this is due to the
munchkin attitudes of their freelancers, or someone
didn't RTFM, or simply the author thought if +1 is
good, +2 is better, I have no idea. The end result is
the same, the average power/toughness of a CR X
critter, level X spell, X,000gp magic item grows.
Some prime examples can be found in
stuff that has just
come out. [CENSORED]'s [CENSORED] prestige class. If
you read the class, there is NO drawback to become one,
and the power they receive is incredible. However,
when I pointed this out, the Editors decided to add in
the Note to limit the class only to NPCs and place the
[CENSORED] limit on their powers. Or look at the
[CENSORED] character concept found in [CENSORED]'s
[CENSORED] book (just released). Again, the gains
(bonus feats, skills, etc.) are extremely powerful and
the drawback is fairly minor and can be completely
eliminated without much difficulty (starting with
[CENSORED]...). Note that both books I did some
mechanics editing for...[CENSORED] chose to ignore my
entire edit and so I'm not credited in the book.
[CENSORED]'s [CENSORED] was already laid out so most of
the major edits (like the [CENSORED]) were ignored to
meet a deadline (eventhough the group I'm in met the
deadline [CENSORED] gave us...go figure).
Second, I think there will be a
backlash to the
powercreep of things. If you look at some of the
message boards (EN World for example), you'll see a
"low-magic" thread about once a day. While 3rd Ed is
fairly well balanced for the high magic setting it
creates, a fair number of people run low-magic
campaigns (exact definition of "low-magic" is varied).
I think as things grow in power, more and more people
will start to say, "Enough! Players, you can only used
what's in the Core 3 rule books...period. No
[CENSORED], No [CENSORED], [CENSORED] is right out
(ya...I know [CENSORED] wrote it...but even gods lose
control)!"
Third, the market will determine
what works. Right now
the market is starting to consolidate, due to the
"gold-rush" being over and the world economy in
something of a sour note. With 3rd Ed, new players
(typically younger folk 20 and under) will normally
play high powered games and like the 'power creep' of
things...that is until this group moves on to the next
fad (...many went from DnD 2nd Ed to Magic the
Gathering and never came back...until 3rd Ed).
However, older gamers will use the gaming session as a
getaway and look more for story telling/role playing
(versus "roll" playing). Many of these gamers have
returned to DnD thanks to 3rd Ed. It is these, I'm
guessing will rebel against "fluff" items. They won't
want/need 3 different classbooks focused on wizards.
They won't want the latest greatest spells that act
like d4 lightning bolt and monster summon all rolled
into one (see the [CENSORED]). While they may
incorporate the choice bit here and there, most of
those books will be unused. This group also feels the
economic pinch more than the younger (doesn't have to
pay the mortgage, feed the children, cough up the
taxes) group. As such, many of these new books coming
down the line may fall short of sales goals.
My guess is that the older group
will become more of a
market influence than their current situation. As the
younger players mature, assuming they are still playing
DnD, they will add to the older groups numbers. On top
of this, when the younger group moves onto the next fad
(like many did with Magic the Gathering), they will no
longer be spending money on 3rd Ed stuff. Thus the
sub-market that wants power gaming material will
shrink.
Note...these groups are just
general observations I've
made over the last year or so. There are always
exceptions. I am not an economist, a lawyer, a demon,
a-choo, or alone. So my theory may be completely
wrong. However, it should be noted, that [CENSORED]
products are geared towards the older group and not
designed to cause "power creep". So in a sense, I'm
betting my company on my theory, which will probably
mean we'll go out of business. ;-)
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Copyright � 2002 Critical Miss Gaming Society
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