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The Reply From PDabble Games |
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Well, Mr. Nexus, I think that your theory has some truth to it, and maybe it will be a problem. . . for only a little while. In my experience, players have always loved having kick-yo-ass characters with weapons that deal 2d20+50, pet dragons, paradox rings, and enough delayed blast fireballs to wipe a tarrasque's ass clean of cow parts. But, they have always wanted that and I don't think it will ever change. Something to keep in mind here; however, is that most of the time it is the DM buying the scenarios, and he wants a good story that is easy to run. In my years of DMing I have always found that high level adventures with kick-yo-ass characters are quite difficult to run: challenges are either too hard or too easy. I don't think that the players will insist apon always playing the modules by the "Ludicrous Rewards Game Co." Some of my favorite games as a player were the ones that found my character scrounging for any piece of food or reaping the last bit of grass to weave into a rope, so I could climb down the cliff to retreave the sharpened rock that I dropped (which was the only weapon I had). If you're worried about the power base of the game becoming too high, don't worry, because there are groups that maintian it (RPGA) and I doubt people will stray too far from the rulebooks, which are the official determinants of what that power base should be. If you are worried that companies that don't give crazy items away will go out of business, I wouldn't fret over that either: in the end, the companies with the best stories will come out ahead (well, them and Wizards of the Coast). Yours in Vorpal Technology, Paul Dabkowski ( www.PDabbleGames.com) Text copyright � 2002 PDabble Games |