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WFRP, often referred to affectionally as
"whuhfrup", is a roleplaying
game set in the Warhammer Fantasy Battle universe, originally
published by Games Workshop, now produced under license by Hogshead
Publishing.
It's a really good game. Some people say they
find the system a bit
clunky, but I like it, and I feel the mechanics do a pretty good job
of supporting the game's setting, which is what really sets WFRP
apart.
Although at first glance it is a standard fantasy
setting, with
wizards, dwarves and orcs, it has a darker, grittier feel, and hence
ends up being about much more than hacking, slashing and improving
your stats.
And it has flintlock pistols, which means you can
"go renaissance on
people's asses!" and that can't be bad.
Another example where WFRP differs from D&D; is in the
capabilities of thieves.
Given that our party consisted of two thieves and a
wizard, you might think we'd be okay when
searching for traps or secret doors in a dungeon.
You'd be wrong.
In D&D;, the term thief is really a euphemism for
a scout / combat engineer.
But in WFRP, a thief is merely someone who, due to
either inclination, or a flexible moral code, makes his living by
stealing things that don't belong to him, either by
stealth or through threats and violence.
The net result was that whilst both John and me were
thieves, neither of us had a fucking clue about how
to even find a trap, let alone disarm it.
You can find out more about WFRP at:
http://www.hogshead.demon.co.uk/WarhammerFRPindex.htm
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Copyright � 2002 Critical Miss Gaming Society
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