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D20... Shagged Beyond All Recognition

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NOTE:- This article is published under the terms of the Open Gaming Licence. All material derived wholly from the D20 SRD is highlighted in the following manner.

This is open gaming content.

The version of the Open Gaming Licence we are publishing under, together with the appropriate copyright notices can be found here.

The Legendary Hero

You're just really great.

Prerequisites: Str 16+, Dex 16+, Con 16+, Int 16+, Wis 16+, Cha 16+

Benefits: On any occasion where you would roll a 20-sided dice (such as for attacks, saving throws and skill rolls) you can instead roll a 30-sided dice.

A roll of 1 counts as a critical failure, as with a 1 on a 20-sided dice.

Where a roll of 20 on a 20-sided dice is a critical success, then a roll of 30 will count as a critical success.

Where a roll of 19 or 20 on a 20-sided dice is a critical success, then a roll of 29 or 30 will count as a critical success.

Notes: The best way to handle gaining this feat is just to start using it. Most people are unused to D30s and will often mistake one for a D20, so you will probably be able to use this feat for quite a while before anyone actually notices.

Disgust

There's just something so thoroughly slimy about you that people will just want to not be around you, which will cause them to hurry business negoations, fumble combats and so on.

Prerequisites: Cha 7-

Benefits: Upon meeting you for the first time in a day an individual must make a saving throw verses Will at a difficulty class of 20 or suffer a -2 penalty to everything they do within sight of you for the next ten minutes.

Four Arms

Upon acquiring this feat, the character gains an additional two arms.

Prerequisites: Con 13+.

Benefits: You can wipe your arse without having to put the paper down. Note that both new arms count as off-hands (even if you have the Ambidexterity feat).

Four-Weapon Fighting

You can fight with weapons in all four hands.

Prerequisites: Four Arms, Two-Weapon Fighting

Benefits: You can make three extra attacks (i.e. the one extra attack that Two-Weapon Fighting gave you, plus one for each of your two new arms). Your penalties for fighting with multiple weapons are reduced by 2.

Special: The Quadidexterity feat reduces the penalty for fighting with weapons in your two new hands by 4.

Quadidexterity

You are extremely adept at using all four of your hands.

Prerequisites: Four Arms, Dex 15+, Ambidexterity

Normal: Without this feat, a character who uses either of his two new hands suffers a -4 penalty to attack rolls, ability checks and skill checks.

Benefits: You ignore all penalties for using your new off-hands.


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