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Okay, for the purposes of this article we'll
assume that you've been
arrested, are currently being questioned, and that the line of
questioning seems to be obsessively related to your roleplaying.
Through the document we will be outlining a series of legal
techniques you could follow. We should of course point out that we
are bad satirists, not good lawyers, and if you follow our advice
you're a prat.
The first thing we need to address is why they
have arrested you.
Assuming you haven't just shagged an orangutan in the town square,
the answer might be that you fit the profile of a teen Satanist that
the BADD document describes.
Let's look at the profile (note:- text in italics
is taken from the
BADD report):
WHO
1. Adolescents from all walks of life.
2. Many from middle to upper middle class families
3. Intelligent
Over or Under Achievers
Creative/Curious
Some are Rebellious
Some have low self esteem and are loners
Some children have been abused (physically or sexually)
WHEN does this occur?
It appears the ages most vulnerable are 11-17
Well when we remove the stuff that's either vague
or non-provable
(you might have been abused, you might not have been, they don't
know) what you have is this:
Someone aged between 11 and 17, from a
middle-class family, creative
and intelligent, shy, and with low self-esteem - which when I was a
teenager would have described me to a key.
Legal Technique: Act stupid. Stress that
you like working
class pastimes. (Actually you could claim to like TV wresting, and
thus work both the stupid and working class pastime angles
simultaneously). Deny liking any form of creative writing. Try to
project an impression of positive self-esteem. (It might be a good
idea to watch Oprah to get some tips here).
The profile then discusses where you might have
been "recruited".
WHERE?
1. Public places such as rock concerts, game clubs in communities or
at school.
2. Private parties at a friend's home.
Legal Technique: Okay, this one is a bit
trickier. You don't
want to actually tell an outright lie here. For example, it would be
foolhardy to deny being a member of a games club, if you are a member
of such a club, since for all you know they might have picked you up
because another member of the games club grassed you up. The same of
course applies to rock concerts. What you should do is attempt to
downplay any involvement. Sure you went to the games club a few
times. You like board games, and you thought this roleplaying might
be fun. But truth be told it didn't grab you...
Additional Legal Technique: If things are
looking really
dodgy, and you are a member of a games club, you could always try
grassing up some of the other members in an effort to make the police
think you are being co-operative. Whilst morally reprehensible, this
act can be used to purge the club of annoying power-gamers.
Finally, the profile discusses how you might have
been converted:
HOW?
1. Through Black Heavy Metal Music
2. Through fantasy role playing games like Dungeons & Dragons (R)
3. Obsession with movies, videos, which have occult themes
4. Collecting and reading/researching occult books
5. Involvement with "Satanic Cults", through recruitment
6. Some are born into families who pratice "satanic cult rituals"
And here, with number 2, we get to the meat of
the problem. What you
thought was a perfectly harmless pastime - roleplaying - combined
with you being a typical geek (i.e. intelligent, creative and a bit
shy) and that fact that you fancy Sarah Michelle Gellar, have all
conspired to put you bang in the frame.
"So what?" you might ask. What exactly do they
think I'm going to
start doing? Well the guide does give a few suggestions as to what
can be expected from a Satanist / Roleplayer such as yourself:
1. Obsession with occult entertainment
2. Minor to major behavior disorders
3. Committing crimes and status offenses such as:
A. Running away
B. Graverobbing (such as bones)
C. Breaking and entering to steal religious artifacts or sometimes
stealing small items to prove loyalty to the group
D. Defacing public or private property using "Satanic Graffetti" or
related Graffetti
E. Threatening to kill (self or others, self mutilation is very
common)
F. Aggression directed towards family, teachers and authority
figures
G. Contempt for organized religion
H. Supremist attitudes
I. Kidnapping or assistance in kidnapping
J. Murder
K. Suicide pacts among members of the group
Legal Advice: The believe that you might
be likely to commit
kidnapping or murder. This is clearly serious.
And now is where they start asking you questions.
Knowing the answers
they are expecting will give you a great advantage. But before we
consider the questions that the guide suggests that the police should
ask, let's consider a piece of advice that the guide gives as to the
reactions it expects you to have during the questioning:
If individual is involved in "satanic
activity," he/she will deny
a great deal to protect other members of the group as well as the
"satanic philosophy".
They will expect you to lie.
If the answers you give to their questions do not
match the answers
they have been told to expect, they will believe that you are lying.
If they believe you are lying, they will conclude
that you are a
Satanist.
The Questions
1. Since it is necessary to have a
Dungeon Master or game
master/leader and two or more player characters, it is important to
ask the suspect, who is the Dungeon Master. (At this point you may
get double talk about several people being the Dungeon Master or the
suspect may say "no one in particular. This is not typically
standard. Generally there is one person who assumes the continuous
lead of Dungeon Master.)
Where are they going with this? Remember the bit
about "Involvement
with "Satanic Cults", through recruitment" that was mentioned
earlier? They believe that a senior Satanist will use roleplaying to
recruit people into the Occult. That person will of course be the
GamesMaster.
In other words, they're not necessarily after
you. They're after your
GM.
Legal Technique: If you are like 95% of
roleplayers, the
truthful answer to this question would be: "There is no one GM... we
take it in turns." But this is not the answer they want to hear, and
may even make them angry. Now although most groups take it in turns,
there is often one person who GMs a lot more than anyone else (in my
Sunday group, for instance, it's General Tangent, who GMs our WFRP
campaign). At some point you might want to consider fingering that
person. (The point in picking the person who GMs most often is that
if the police have picked up the other members of your gaming group,
those people will presumably finger the same bloke as you).
2. What is the character of your
suspect in the game?
They will be as follows: Thief, Magic User,
Fighter, Cleric. In
the aforementioned character classes they may be sub-classes that the
individual will refer to such as Thief-Assassin, etc.
Well these people are clearly hardcore old-school
1st Edition AD&D;
gamers, but they have guns and the law on their side, so laughing at
them for not moving onto 3rd Edition isn't an option here. And if you
try to explain - say - that you think class-based systems suck, they
will probably just tag you as a Marxist (as if you weren't in enough
trouble, anyhow).
Legal Technique:The truth is that most of
us play many
different characters in many different games. But if you try to tell
them that, they will just figure you are trying to confuse them and
keep them from the truth. So just tell them you play a Fighter. (From
their perspective, Magic Users have something to do with witchcraft,
Clerics have something to do with worshipping non-Christian gods, and
Thieves, well, steal stuff... not a discussion you want to have with
the police).
3. Also, ask the individual if he "ran"
multiple characters such
as a Fighter/Magic-user.
I have no idea why they would be asking this.
Legal Technique: Just say no.
4. Each character will have certain
abilities or attributes such
as Strength, Wisdom, Intelligence, Charisma, Constitution and
Dexterity.
These abilities are obtained by rolling 3
6-sided dice. Therefore,
the ability score of each category will range from 3 to 18. You
should find out what the [attributes are for their current game
characters].
Have they never heard of the Munchkin's charter
that was Method XVI
(roll twenty D6, select the 6 with the highest values, add them and
round down to 18, and then discard if the result displeases you)?
And why do they want to know this? Even if
roleplaying was nothing
more than a recruiting front for Satanic organisations - what
relevance would the attributes be?
Legal Technique: This is a tricky one. I
would say to just
make six numbers up. But then, if they ask you the same question
later and you come out with different numbers, they will conclude you
are lying. Unless you're such a gimboid anal memory freak that you
can remember the attributes you had the last time you played a D20
character I suggest you just say something like: "I'm sorry, but I
don't remember."
5. How long has the individual been
playing this role playing
game?
This is clearly an ambiguous question. Do they
mean:
a) How long you've been roleplaying?
b) How long you've been playing with this
particular roleplaying
group?
c) How long you've been playing the current
campaign you're playing?
Legal Technique:Don't come out with an
answer like: "Well I've
been roleplaying for eleven years, but I've only been with this
particular group for four years. The current campaign we're playing
is a D20 one. We started that campaign about nine months ago, but
started the current scenario for it two weeks ago. We've probably
played a total of ten play sessions for this campaign, mixed in with
a superhero campaign and a horror campaign..."
...because that's a bit more complex an answer
than they were
expecting.
Just say something like four years (i.e. when you
first started
playing with your current group).
6. How long has he/she been playing the
particular character that
he is currently playing?
This is pretty much a meaningless question, given
that most people
have about five characters on the go in various on-off campaigns, so
the answer will depend on which week they pick you up.
Legal Technique: Firstly, if the answer is
"two weeks" because
your previous character got killed - do *not* mention that, because
if you do they'll take away your shoe-laces and put you on suicide
watch. Equally though, you don't want to give too long an answer.
These people think that games are something you play and complete in
an evening. The concept of a game that might last for years is - in
itself - profoundly disturbing to them. Try something like four
months.
7. What is his level of his
character/characters? Be specific.
Legal Technique: This should be a pretty
safe question as long
as you don't attempt to be truthful and say: "But I have lots of
different characters, and some of them are for systems that don't
have levels?" Just give a number between 1 and 20. All they want is a
single number. Give them that and they will be happy. Say anything
else and they will conclude that you're lying.
8. What is his/her alignment?
The following are a list of categories for
alignment: Chaotic
Evil, Chaotic Good, Chaotic Neutral, Lawful Evil, Lawful Good, Lawful
Neutral, Neutral Evil, Neutral Good and Neutral.
...Observations indicate that in the past a
significant number of
adolescents will choose an evil alignment. The reasons that young
players give for choosing an evil alignment is they feel that there
are less restrictions on the player/characters therefore, they can do
more, get by with more and stay alive longer in the game.
There was a young boy who was fourteen years
old in Orlando,
Florida who stated that he has a Thief with a Lawful Good Alignment.
In reality thieves are not thought of in society as Good, therefore
the confusion over proper attitudes about more qualities become
confused. Right and Wrong are situational.
Legal Technique: Say Lawful Good. I know
people often joke
that police are actually Lawful Neutral or worse, but they will
neither get, nor appreciate, the joke.
9. Has the individual has any curses
placed on his/her character?
If yes, what kind and get him to discuss the procedure, type of
curse.
Legal Technique: Say no. (Actually given
that curses are
pretty rare or even non-existant in most game systems this is
probably actually the truth).
10. What was the individual's character
name/names?
Legal Technique: Just give a standard
harmless style pulp
fantasy name like: "Tragg the Mighty". But make sure that the name
you pick has absolutely no overtones of magic or religion, and no
funny sounding syllables (they might think it some kind of Occult
language).
11. What was his/her racial class in
the game?
This only becomes important with the fact that
many youngsters
will try try to "get over" on you when you ask what is their
character and they will tell you that they are an elf. An elf in the
game is a racial class, not a character class, therefore most people
feel that elves are innocuous, innocent creature and pass over any
involvement with negative thoughts. The Racial classes are as
follows: Dwarven, Elven, Gnome, Half-Elven, Halfling (Hobbit),
Half-Orc and Human.
This document was obviously written by hard-core
AD&D; players. Can
you imagine if they'd picked up some poor sap who'd only ever played
Basic D&D;? (Basic D&D; *merged* race and class into one construct,
i.e. the classes were Fighter, Magic-User, Cleric, Thief, Elf, Dwarf
and Halfling).
"What class do you play?"
"An Elf!"
[Slap!] "You're lying! That's a race not a class!
What class do you
play?"
[Whimper] "It's an elf..."
[Slap!] "Look we know the truth! We've read the
books!"
"What the ones that come in a red box..?"
"Ahh... you have a red box to put the books in...
which books are
these?"
Legal Technique: Say human. They can
hardly object to this. If
they ask why you didn't play another race, just say that you like
being human, so pretending to be something else never really grabbed
you.
12. What is his/her level in the
game?
Didn't they just ask that one?
Legal Technique: Repeat the answer you
gave to question 7.
13. What god or gods did the individual
serve in the game?
Legal Technique: Tricky one here. If you
give a name of a god
that your character served - and unless you're playing GURPS Fantasy
this won't be JC - then they will tag you as a Devil worshipper. But
if you reply "none", then they will tag you as an atheist, which in
their eyes is probably almost as bad. The best answer is probably to
say that the GM decided that all the characters worshipped the same
god, but since your character was a fighter it didn't really make any
difference, and you can't remember what the name of the god was.
Conclusion
It's very unlikely that you will ever find
yourself in such an
interrogation, but if we do, we hope this guide will be of some
assistance.
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Copyright � 2002 Critical Miss Gaming Society
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