|
When The Issue Is Plausibility
Yarnn raised the plate to his face and sniffed appreciatively of the rich
aromas erupting from the steaming dragon steak. "Ahhhh" he murmured
happily. Knife in hand he dived into the meal, shovelling huge lump of meat
after huge lump of meat into his mouth with barely a pause in between.
"You're fucking disgusting!" snapped Merron as he picked delicately at his
own steak.
"Nothing wrong with likin----"
Yarnn's attempt to both eat and talk ended with a large lump of meat lodged in
his windpipe. He began to make deep choking noises and was motioning
awkwardly with his arms. Eventually, some thirty seconds later, his colleagues
realised that he was dying not laughing. While Jaccotan rifled through Yarnn's
pack, Merron began raining blows onto his broad shoulders, trying to dislodge
the fragment.
Meanwhile, beside them, Parlan leaned back on his bedding lost in thought.
As Yarnn and Merron assumed what looked like a homosexual love position,
but was presumably an attempt at the Manoeuvre of Heimlich, he muttered to
no-one in particular:
"Since when do adventurers choke to death on a piece of steak? I mean how
plausible is that?"
The above example describes a much more challenging rules lawyering
problem. Sure, you can stick to the easy scenarios where the GM has made a
definite mistake in his understanding of the rules, but these situations are
generally rare (unless you are lucky enough to have a truly shit GM).
Much more likely are situations where a character's life depends on an
interpretation of the rules, or even a judgment on the probability of an event.
To be a truly great rules lawyer you must learn to manipulate these more fluid
situations to your advantage.
|