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Dark Dungeons Law. At a
certain character level
in Dungeons & Dragons games, Dungeon Masters begin
teaching the players real magic. Unfortunately, no
gamer has ever been able to determine
which level this would be, and - strangely - the Player's
Handbook and Dungeon Master's Guide have absolutely no
information on the matter. Of course, it has to be at
some level, right? After
all, the Christian fundamentalists who presented this
information would never go against their religion by
bearing false witness, would they?
Dark Dungeons Corollary.
Every game that claims
to have its magic based on "real occultism" is just a
thinly veneered D&D-like; system. (Nephilim, Authentic
Thaumaturgy...)
Deck Of Many Things Law. In
Dungeons & Dragons
games, players will always screw around with a
Deck Of Many Things if they find one. (Exception: most
players in a new game right after a
campaign that ended because of a Deck Of Many
Things.)
Describer Goon. Pernicious
and highly annoying
player type in many LARPs. These players enjoy playing
characters with quirks and, rather than acting them out,
tell other players about these
quirks. (ie "Hey, you notice that my character has a limp
and speaks with a French accent," as opposed to actually
miming a limp and adopting a French accent.)
Desert Gorge Maneuver. The
damnably silly process
of throwing one party of replacement characters after
another against an enemy lair, in order to wear them down
through attrition. (So named
for the Desert Gorge strip in KODT, in which the Knights
created and expended hundreds of characters before
finally managing to exterminate the inhabitants of an old
west town.)
Domain Of Satan Rule. Without
exception, all RPGs
based on Christian ideas suck horribly and/or quickly go
out of print.
DP9 Fanboy Law. Beyond the
occasional GM screen,
no Dream Pod 9 product can ever receive a bad review.
Even indifferent reviews are pretty rare.
Dravenclone. A young LARPer
who has recently
discovered The Crow films and comic series. They
then have the startlingly original idea of painting their
face in the fashion of said
Crow, and/or playing Crow archetypes at Masquerade LARPs.
Dravenclone makeup must be applied in less than twenty
seconds, and never while actually looking into a mirror
and paying attention. These
individuals are often embryonic Gothlings.
Dwarven Beard Controversy.
The much-debated (and
very trite) question over whether or not female dwarves
have beards. These arguments usually start when a
gamemaster - right in the middle of
a social encounter - surprises a player by
assuming/insisting that his female dwarf character has a
beard.
Facial Hair Law. The style
and amount of facial
hair on any character will indicate alignment and general
tendencies: goatees are either evil or poseurs, full
beards are lovable big guys, long
beards indicate wisdom, and scraggly, unkempt beards mean
insanity. This is never more true than in fantasy
games.
Felton's Law. No party is so
powerful that a
clever trap can't defeat them. (So named for B.A. Felton
from Knights of the Dinner Table, whom this saying
is attributed to.)
First Edition Law. The first
editions of most
90's era games suck, and will suck worse as the game
industry grows older. Despite this, gamers can be
counted on to ignore the track record and
buy the (much better) second edition of the game, too.
This is especially true of the World of Darkness games
(except for Hunter: the Reckoning, which will probably
suck in all editions).
Freeware Law. Free RPGs
almost always suck.
85-90% of all free RPGs are created by gamers who have
(at best) only a vague idea about how to actually design
a game system. At least 5% more
were created by gamers who simply took existing systems
and altered them, usually by just changing the dice
type(s). (Exception: FUDGE)
Freud's Cliche. Like
Seagalism, except
that the player is male and the character is always a
beautiful, bitchy, idiotic woman.
Fringeworthlessness Law. All
multiverse/parallel
world games suck horribly and/or are out of print and/or
are throwaway sourcebooks for universal RPGs.
(Fringeworthy, Multiverser, GURPS Time
Travel and Alternate Earths, etc. Continuum is an
exception, but it's only barely in print now.)
FUDGE Law. Regardless of what
other details are
provided, most gamers (for some reason) require a game
system's attributes to be clearly defined before they
will count it as an actual game
system.
Gamma World Law. It is
acceptable for companies
to put out one edition after another without bothering to
put out sourcebooks or any other support.
GenCon Rush. The process of
publishing a game
prematurely in order to make it available during the
ultra-all-important GenCon. Of course, doing this
invariably prevents the editors from
getting a good look at it, and results in a game that is
even more pathetically edited than most RPGs already
are.
Geriatric Gygax. An
admittedly cynical and
derogatory term for a very, very old gamer (almost always
resembling the creator of AD&D;, even down to the gray
beard and ponytail) who joins a LARP
troupe because their pending retirement depresses them. A
disturbingly high percentage of these individuals are
also mansluts.
Gothling. A young LARPer who
has seen actual
goths or pseudo-goths and decided they want to be just
like them. Gothlinghood leads to repeated purchases at
stores like Hot Topic, repeated
experimentation with Type O Negative albums, and repeated
confusion of cathartic notebook free-verse with actual
poetry. While many goths are actually cool, gothlings
tend not to get that far.
GothPunk Law. In 90's era
games (particularly
modern-day occult ones), the very mood and
atmosphere of a game is so precociously special
that it needs its own special
(capitalized) name...especially if this name can
use the word "punk" somehow.
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Copyright � 2002 Jason Sartin
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